Toy CPU and GPU implementations of the Slug rendering algorithm
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Updated
Apr 10, 2019 - C
Toy CPU and GPU implementations of the Slug rendering algorithm
A PyTorch3D walkthrough and a Medium article 👋 on how to render 3D .obj meshes from various viewpoints to create 2D images.
Animate a given video by using a robot to paint each frame. Frames are converted into brush strokes using a novel stroke-based rendering algorithm.
Collection of links to great software development resources!
A 3d rendering engine built with native Java.
Comanche's Voxel Space rendering algorithm written in C using SDL.
MSG (FUIYOH!) stands for Modular Scene-Graph
A naive path tracing (global illumination) implementation written in C#.
Re-implement Comanche's voxel space terrain rendering algorithm with csharp
An Image generator that uses a fractal rendering technique related to the Mandelbrot set.
CPU Renderer using rasterization to display 3D models
Texture filtering using triangle summed area maps
Several implementations of A-Buffer using modern OpenGL ES API.
A C++ graphics engine designed for learning and experimentation. Provides progressive abstractions over modern rendering systems, enabling users to study, modify, and reimplement core graphics concepts and engine architecture.
Terrain rendering algorithm implemented in Javascript, which was also used by Comanche 3 in its time.
Noxo Network
A non-realtime ray tracing rendering engine for linux
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