Where Classic Pixels Meet Next-Gen Choices
Independent game studio from Perth, Australia. We fuse retro-pixel aesthetics with modern AI-driven mechanics — reigniting the charm of classic games while innovating with data-driven decision systems.
retroverse.studio
| Project |
Description |
Tech |
| SwipeVerse |
Card-based survival strategy — swipe to shape the fate of entire realities. Multi-provider AI deck generation (Gemini, OpenAI, Claude, Ollama). |
TypeScript, React, Vite, PWA |
| Stella's Evolution |
Four-part puzzle-platformer for real Atari 2600 hardware, inspired by Thomas Was Alone. Each game targets a different bankswitching tier. |
6502 Assembly (design phase) |
| Glomph Maze |
Terminal Pac-Man with 241 maze variants, 4 ghost AI personalities, and curses rendering. Python rewrite of a classic C codebase. |
Python, C |
| Incident Zero |
Cooperative cybersecurity strategy game — one player attacks, the rest defend. 6 modules, 171 cards, MITRE ATT&CK framework. Tabletop + digital (AI Threat Orchestrator coming). |
Markdown, Web (planned) |
| Project |
Description |
Tech |
| Visual Cataloguer |
Batch-catalogue physical collections (retro games, vinyl, books) using QR dividers and AI vision identification. |
Python, Claude/Ollama, FastAPI |
| Karaoke Stage |
Karaoke player with CDG/LRC format support, real-time pitch detection, singing scores, and themed categories. |
TypeScript, React, Electron |
| Project |
Description |
| retroverse.studio |
Studio website — vanilla HTML/CSS/JS with retro pixel aesthetic |