ELO is a small TypeScript library for calculating Elo ratings — the system used in chess and many other competitive games to measure relative skill.
It follows FIDE rules out of the box: K-factors by age, games played, and rating tier; a 400-point rating difference cap; and performance rating calculation. Zero runtime dependencies.
Most Elo libraries on npm give you the basic formula and nothing else. If you're building a chess platform or any app that follows FIDE rules, you'd have to implement the rest yourself. This library ships it all out of the box:
- FIDE K-factor rules — K=40 for new players (≤ 30 games) and juniors (age < 18, rating < 2300), K=10 for players who have ever reached 2400, K=20 for everyone else. Includes the §8.3.3 per-period cap: if K × n > 700, K is reduced so the total change stays within bounds.
- Game type awareness — blitz and rapid games always use K=20, regardless of rating or experience, matching FIDE §B02.
- 400-point rating difference cap — rating differences above 400 are clamped before calculating win probability, as required by FIDE §8.3.1. Players rated 2650 or above are exempt from this cap (§8.3.1, effective 1 October 2025). Most libraries skip both rules.
- Performance rating — calculates a player's FIDE performance rating (§8.2.3) over a series of games. No other Elo library on npm implements this.
- Initial rating calculation — computes a new player's first published rating (§8.2) using the FIDE hypothetical-opponent adjustment and 2200 cap. No other Elo library on npm implements this.
If you don't need FIDE compliance, any Elo library will do. If you do, this is the one.
npm install @echecs/eloimport { update } from '@echecs/elo';
// Two players both rated 1400. Player A wins.
const [playerA, playerB] = update(1400, 1400, 1);
console.log(playerA); // 1410
console.log(playerB); // 1390Basic — when you just need new ratings after a game:
import { update } from '@echecs/elo';
const [newRatingA, newRatingB] = update(1400, 1400, 1); // → [1410, 1390]Player options — pass a player object when you need to apply FIDE K-factor rules for age or experience:
import { update } from '@echecs/elo';
// Young player (age < 18, rating < 2300) gets K=40
const [newRatingA, newRatingB] = update({ age: 15, rating: 1400 }, 1400, 1); // → [1420, 1390]
// New player (≤ 30 games played) also gets K=40
const [newRatingC, newRatingD] = update(
{ gamesPlayed: 10, rating: 1400 },
1400,
1,
); // → [1420, 1390]Game options — pass a game object as the third argument when the game type affects the K-factor:
import { update } from '@echecs/elo';
// Blitz and rapid games always use K=20
const [newRatingA, newRatingB] = update(2400, 2400, {
gameType: 'blitz',
result: 1,
}); // → [2410, 2390]K-factor cap — pass gamesInPeriod when a player has played many games in
the current rating period and the §8.3.3 cap applies:
import { update } from '@echecs/elo';
// New player (K=40) with 18 games played in the period — K is capped to 38
const [newRatingA, newRatingB] = update(
{ gamesInPeriod: 18, gamesPlayed: 0, rating: 1400 },
1400,
1,
); // → [1419, 1390]Performance rating — use performance() to calculate a player's FIDE
performance rating over a tournament:
import { performance } from '@echecs/elo';
const rating = performance([
{ opponentRating: 1600, result: 1 },
{ opponentRating: 1600, result: 0.5 },
{ opponentRating: 1600, result: 0 },
]); // 1600Initial rating — use initial() to calculate a new (unrated) player's first
FIDE rating. If the player scored zero points across their entire first event,
omit all games from that event before calling (§8.2.1):
import { initial } from '@echecs/elo';
const rating = initial([
{ opponentRating: 1600, result: 1 },
{ opponentRating: 1500, result: 0.5 },
{ opponentRating: 1700, result: 0 },
{ opponentRating: 1600, result: 1 },
{ opponentRating: 1550, result: 1 },
]); // → 1752Full API reference is available at https://mormubis.github.io/elo/
Contributions are welcome. Please read CONTRIBUTING.md for guidelines on how to submit issues and pull requests.