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# Conflicts: # src/Persistence/Initialization/Updates/UpdateVersion.cs
# Conflicts: # src/GameLogic/GameContext.cs # src/GameLogic/OfflineLeveling/OfflineLevelingManager.cs # src/GameLogic/Properties/PlugInResources.resx
# Conflicts: # src/AttributeSystem/StatAttribute.cs
# Conflicts: # src/GameLogic/OfflineLeveling/OfflineLevelingManager.cs
# Conflicts: # src/GameLogic/OfflineLeveling/OfflineLevelingIntelligence.cs # src/GameLogic/OfflineLeveling/OfflineLevelingPlayer.cs
# Conflicts: # src/GameLogic/OfflineLeveling/OfflineLevelingIntelligence.cs
| <ItemGroup Condition="'$(ci)'!='true'"> | ||
| <PackageReference Include="BuildWebCompiler2022" /> | ||
| </ItemGroup> | ||
| <ItemGroup Condition="'$(ci)'!='true' and '$(OS)'=='Windows_NT'"> |
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@sven-n I added this check as a QOL for Linux users, let me know if this could cause problems in Windows, I can remove.
| <ProjectReference Include="..\ItemEditor\MUnique.OpenMU.Web.ItemEditor.csproj" /> | ||
| </ItemGroup> | ||
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| <Target Name="CompileSass" BeforeTargets="Build" Condition="'$(ci)'!='true' and '$(OS)'!='Windows_NT'"> |
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@sven-n Also a QOL feature for Linux. Build the assets with sass. It's ignored if its not installed.
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Offline Leveling Party Support
Summary
This PR adds party support for the offline leveling feature. It allows the offline leveling player to function within a party, receiving heals and buffs from party members.
New Features
Core Changes
Data Model & Interfaces.