WIP - feat: add CS:GO SourceMod plugin (SourcePawn port of CS2 plugin)#130
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WIP - feat: add CS:GO SourceMod plugin (SourcePawn port of CS2 plugin)#130
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Full rewrite of the 5Stack CS2 CounterStrikeSharp plugin as a SourceMod plugin for CS:GO (Source 1). Implements the same backend protocol using HTTP POST instead of WebSocket. Core systems: match state machine, ready system, knife round, captain management, tactical/tech timeouts, vote framework, demo recording/upload, player auth, and all game event handlers.
- Fix GetPlayerLineupId returning member ID instead of lineup ID - JSON-escape player names in player-connected event payload - Add Demo_Stop() before upload in game end flow - Use correct CS:GO event name inferno_startburn instead of molotov_detonate - Infer kill hitgroup from headshot flag instead of hardcoding to Head - Cache HTTPClient for ping timer to prevent handle leak - Guard GetClientAuthId in disconnect handler with IsClientConnected fallback
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Full rewrite of the 5Stack CS2 CounterStrikeSharp plugin as a SourceMod plugin for CS:GO (Source 1). Implements the same backend protocol using HTTP POST instead of WebSocket.
Core systems: match state machine, ready system, knife round, captain management, tactical/tech timeouts, vote framework, demo recording/upload, player auth, and all game event handlers.