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blDownsamplingAlgorithms.hpp
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484 lines (348 loc) · 14 KB
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#ifndef BL_DOWNSAMPLINGALGORITHMS_HPP
#define BL_DOWNSAMPLINGALGORITHMS_HPP
///-------------------------------------------------------------------
///
///
///
/// PURPOSE: A collection of "downsampling" algorithms for
/// visualizing and/or analyzing large data sets
///
/// AUTHOR: Vincenzo Barbato
/// navyenzo@gmail.com
///
/// NOTE: All things in this library are defined within the
/// blMathAPI namespace
///
/// LISENSE: MIT-LICENCE
/// http://www.opensource.org/licenses/mit-license.php
///
///
///
///-------------------------------------------------------------------
//-------------------------------------------------------------------
// Includes needed for this file
//-------------------------------------------------------------------
#include <iterator>
#include "blNumericFunctions.hpp"
//-------------------------------------------------------------------
//-------------------------------------------------------------------
// NOTE: This class is defined within the blMathAPI namespace
//-------------------------------------------------------------------
namespace blMathAPI
{
//-------------------------------------------------------------------
//-------------------------------------------------------------------
// Enums used for this file and sub-files
//-------------------------------------------------------------------
//-------------------------------------------------------------------
//-------------------------------------------------------------------
// The following function downsamples a
// source into the destination container
// simply by skipping every so many values
//-------------------------------------------------------------------
template<typename srcDataIteratorType,
typename dstDataIteratorType>
inline void simpleDownsample(srcDataIteratorType srcDataBegin,
const std::size_t& srcDataSize,
dstDataIteratorType dstDataBegin,
const std::size_t& dstDataSize)
{
// First we calculate
// the downsampling step
double downsamplingStep = double(srcDataSize)/double(dstDataSize);
std::size_t previousSourceSamplingIndex = 0;
double currentSourceSamplingIndex = 0;
// Then we step through
// source data and pick
// every "DownsamplingStep"
// data point and save it
// into the destination
// data set
for(std::size_t i = 0; i < dstDataSize; ++i)
{
// Sample the
// data point
(*dstDataBegin) = (*srcDataBegin);
// Calculate the
// sampling indices
currentSourceSamplingIndex += downsamplingStep;
// Advance the
// iterators
std::advance(srcDataBegin,std::size_t(currentSourceSamplingIndex) - previousSourceSamplingIndex);
++dstDataBegin;
// Recalculate the
// previous sampling
// index
previousSourceSamplingIndex += std::size_t(currentSourceSamplingIndex - double(previousSourceSamplingIndex));
}
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
// The following function downsamples a source
// into the destination container by use of the
// Largest-Triangle-Three-Buckets algorithm
//-------------------------------------------------------------------
template<typename srcDataIteratorType,
typename dstDataIteratorType>
inline void largestTriangleThreeBuckets(srcDataIteratorType srcDataBegin,
const std::size_t& srcDataSize,
dstDataIteratorType dstDataBegin,
const std::size_t& dstDataSize)
{
if(srcDataSize <= 0 || dstDataSize <= 0)
{
// We have no data to downsample
return;
}
else if(dstDataSize >= srcDataSize)
{
// In this case we are trying to upsample
// the source data, we do this using
// a linear sampling
double srcStep = double(srcDataSize)/double(dstDataSize);
int dstIndex = 0;
int srcIndex = 0;
double idealSrcIndex = 0;
while(srcIndex < srcDataSize && dstIndex < dstDataSize)
{
// Copy the data point
(*dstDataBegin) = (*srcDataBegin);
// Move forward in the destination array
++dstDataBegin;
// Calculate how much to move forward
// in the source array
idealSrcIndex += srcStep;
if(int(idealSrcIndex) > srcIndex)
{
srcIndex = int(idealSrcIndex);
++srcDataBegin;
}
}
return;
}
else if(dstDataSize == 1)
{
// In this case we just
// copy the first data point
(*dstDataBegin) = (*srcDataBegin);
return;
}
// Now we got all the special
// cases out of the way
// Calculate the size of each bucket
std::size_t bucketStep = srcDataSize / dstDataSize;
// Create temporary point values
// used to find the point to sample
auto previousBucketPoint = (*srcDataBegin);
auto nextBucketAvgValue = previousBucketPoint;
// Temporary variables used to find
// the max triangle area formed by
// the sampled points
auto maxTriangleArea = previousBucketPoint;
auto currentTriangleArea = maxTriangleArea;
// Iterators used to move through the
// source data buckets at a time
auto srcCurrentBucketIterator = srcDataBegin;
auto srcNextBucketIterator = srcDataBegin;
std::advance(srcNextBucketIterator,1 + bucketStep);
// Value of 2 used to calculate
// the triangle area
auto two = static_cast<decltype(previousBucketPoint)>(2);
// Let's step through the data and
// sample the points of interest
for(std::size_t bucketIndex = 0; bucketIndex < dstDataSize; ++bucketIndex)
{
// If we are in the first or
// last buckets then we just
// copy the first or last data
// point
if(bucketIndex == 0)
{
(*dstDataBegin) = (*srcDataBegin);
++srcCurrentBucketIterator;
}
else if(bucketIndex == dstDataSize - 1)
{
std::advance(srcDataBegin,srcDataSize - 1);
(*dstDataBegin) = (*srcDataBegin);
}
else
{
// Calculate the average value
// of the next bucket
nextBucketAvgValue = 0;
for(std::size_t i = 0; i < bucketStep; ++i)
{
nextBucketAvgValue += (*srcNextBucketIterator);
++srcNextBucketIterator;
}
nextBucketAvgValue /= static_cast<decltype(nextBucketAvgValue)>(bucketStep);
// Calculate which point gives
// the triangle with the biggest
// area and choose that point as
// the point for this current bucket
maxTriangleArea = 0;
currentTriangleArea = 0;
for(std::size_t i = 0; i < bucketStep; ++i)
{
currentTriangleArea = blMathAPI::abs( (nextBucketAvgValue - previousBucketPoint) + two*(previousBucketPoint - (*srcCurrentBucketIterator)) ) / two;
if(currentTriangleArea > maxTriangleArea)
{
maxTriangleArea = currentTriangleArea;
(*dstDataBegin) = (*srcCurrentBucketIterator);
}
++srcCurrentBucketIterator;
}
}
// Advance to the next destination point
++dstDataBegin;
}
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
// The following function downsamples a source
// into the destination container by use of the
// Largest-Triangle-Three-Buckets algorithm like above
// The difference is that this function takes an x-axis
// as well as y-axis and samples the y-axis while also
// taking the x-axis points corresponding to the sampled
// y-axis points
//-------------------------------------------------------------------
template<typename xSrcDataIteratorType,
typename ySrcDataIteratorType,
typename xDstDataIteratorType,
typename yDstDataIteratorType>
inline void largestTriangleThreeBuckets(xSrcDataIteratorType xSrcDataBegin,
ySrcDataIteratorType ySrcDataBegin,
const std::size_t& srcDataSize,
xDstDataIteratorType xDstDataBegin,
yDstDataIteratorType yDstDataBegin,
const std::size_t& dstDataSize)
{
if(srcDataSize <= 0 || dstDataSize <= 0)
{
// We have no data to downsample
return;
}
else if(dstDataSize >= srcDataSize)
{
// In this case we are trying to upsample
// the source data, we do this using
// a linear sampling
double srcStep = double(srcDataSize)/double(dstDataSize);
int dstIndex = 0;
int srcIndex = 0;
double idealSrcIndex = 0;
while(srcIndex < srcDataSize && dstIndex < dstDataSize)
{
// Copy the data point
(*xDstDataBegin) = (*xSrcDataBegin);
(*yDstDataBegin) = (*ySrcDataBegin);
// Move forward in the destination array
++xDstDataBegin;
++yDstDataBegin;
// Calculate how much to move forward
// in the source array
idealSrcIndex += srcStep;
if(int(idealSrcIndex) > srcIndex)
{
srcIndex = int(idealSrcIndex);
++xSrcDataBegin;
++ySrcDataBegin;
}
}
return;
}
else if(dstDataSize == 1)
{
// In this case we just
// copy the first data point
(*xDstDataBegin) = (*xSrcDataBegin);
(*yDstDataBegin) = (*ySrcDataBegin);
return;
}
// Now we got all the special
// cases out of the way
// Calculate the size of each bucket
std::size_t bucketStep = srcDataSize / dstDataSize;
// Create temporary point values
// used to find the point to sample
auto yPreviousBucketPoint = (*ySrcDataBegin);
auto yNextBucketAvgValue = yPreviousBucketPoint;
// Temporary variables used to find
// the max triangle area formed by
// the sampled points
auto maxTriangleArea = yPreviousBucketPoint;
auto currentTriangleArea = maxTriangleArea;
// Iterators used to move through the
// source data n buckets at a time
auto xSrcCurrentBucketIterator = xSrcDataBegin;
auto ySrcCurrentBucketIterator = ySrcDataBegin;
auto ySrcNextBucketIterator = ySrcDataBegin;
std::advance(ySrcNextBucketIterator,1 + bucketStep);
// Value of 2 used to calculate
// the triangle area
auto two = static_cast<decltype(yPreviousBucketPoint)>(2);
// Let's step through the data and
// sample the points of interest
for(std::size_t bucketIndex = 0; bucketIndex < dstDataSize; ++bucketIndex)
{
// If we are in the first or
// last buckets then we just
// copy the first or last data
// point
if(bucketIndex == 0)
{
(*xDstDataBegin) = (*xSrcDataBegin);
(*yDstDataBegin) = (*ySrcDataBegin);
++xSrcCurrentBucketIterator;
++ySrcCurrentBucketIterator;
}
else if(bucketIndex == dstDataSize - 1)
{
std::advance(xSrcDataBegin,srcDataSize - 1);
std::advance(ySrcDataBegin,srcDataSize - 1);
(*xDstDataBegin) = (*xSrcDataBegin);
(*yDstDataBegin) = (*ySrcDataBegin);
}
else
{
// Calculate the average value
// of the next bucket
yNextBucketAvgValue = 0;
for(std::size_t i = 0; i < bucketStep; ++i)
{
yNextBucketAvgValue += (*ySrcNextBucketIterator);
++ySrcNextBucketIterator;
}
yNextBucketAvgValue /= static_cast<decltype(yNextBucketAvgValue)>(bucketStep);
// Calculate which point gives
// the triangle with the biggest
// area and choose that point as
// the point for this current bucket
maxTriangleArea = 0;
currentTriangleArea = 0;
for(std::size_t i = 0; i < bucketStep; ++i)
{
currentTriangleArea = blMathAPI::abs( (yNextBucketAvgValue - yPreviousBucketPoint) + two*(yPreviousBucketPoint - (*ySrcCurrentBucketIterator)) ) / two;
if(currentTriangleArea > maxTriangleArea)
{
maxTriangleArea = currentTriangleArea;
(*xDstDataBegin) = (*xSrcCurrentBucketIterator);
(*yDstDataBegin) = (*ySrcCurrentBucketIterator);
}
++xSrcCurrentBucketIterator;
++ySrcCurrentBucketIterator;
}
}
// Advance to the next destination point
++xDstDataBegin;
++yDstDataBegin;
}
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
// End of the blMathAPI namespace
}
//-------------------------------------------------------------------
#endif // BL_DOWNSAMPLINGALGORITHMS_HPP