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Description
I currently have a "bad" example of an FPS like game checked in but it is hardly DOOM. There are a number of starting points:
- HTML5/canvas port
- CSS port
- web assembly port (would this work?)
- wads or no wads
- control systems?? What did the other FPS use for controls? MobileKit?
- soundfx ? can we trigger these via an event emitter?
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